Drum & Bass Production Tutorial Archives

Huge Huge Drum and Bass Production Tip

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Okay, over the last couple of months I’ve been formulating some cool new drum and bass production techniques and song writing techniques. Some haven’t worked as well as I wanted but some have proved to be “outstanding!” This one technique below is absolutely smashing my productivity meter through the roof!

SET A TIME LIMIT

Yep, I’ll say it again… “set a time limit”. This one killer technique has improved productivity a million% and I’ve written more stuff in the last month than I have all year!

Here’s the steps I go through:

1. 2 hour time limit. (yep, 2 hours is all you/I get! )

2. Find your samples, drums, bass, atmos, vocals, etc…

3. Fire up Ableton Live 8

4. Put down the atmos to get a vibe.

5. Work out the Bass line.

6. Drums go next.

7. Fx goes in about now.

8. Arrange the thing out to about 240 bars.

9. Freak out about the lack of time!

10. Allow 15 minutes for quick mixdown.

11. Done.

Now, before people freak out about the 2 hour time limit. DONT! Its only a time limit. I just made the damn thing up. It helps me work quickly. Which is the point. Also it ain’t going to be no Noisia, Current Value mega production standard tune. No, its just a technique to fire up the tune making juices and get some finished tracks under your belt!

Now, I don’t go back and do the tune when the 2 hours is up. I MOVE onto the next track. I’ll revisit the tune in a few days. This lets me be critical and judgmental later. Which is when you want to be, not when you’re trying to be creative!

So to sum every thing up.  SET A TIME LIMIT! I can’t say that enough. Oh and be really strict with it as well, no distractions, no emails, no Facebook etc. When 2 hours is up, your done! Put down the mouse. Take a break. Have a coffee. Go for a walk blah blah blah. You get the point.

Most importantly. Give it a whirl. See how you go. Even if you write a tune in 4 hours 19 minutes 34 secs you ain’t doing too badly are you?

Anyways, enough yacking from me.

If you have a bunch of questions about this technique or any others just write them below or shoot me an email.

Speak to you soon.

Dauntless

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Drum and Bass Production Q&A With Chook Part 1

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Hey, how you doing? Today I got a real nice treat for ya. DJ Producer and Label Boss Chook has agreed to give us the skinny on how he makes his beats so phat and what gear he uses in the studio.

If you have no clue as to who i’m talking about than click here.

Now, if you’ve been into drum and bass for a while then you’ve probably heard of the name Chook and Full Force Recordings. You’ve probably even been witness to his skills behind the “steel” and boogied to a few of his tunes on the dance floor.
Well, Phillipe is good friend of mine (even though he uses Logic!) so I asked him if he would do a Q&A for DnBBeats.

So, check it out.

1. What software/hardware are you using?

I got a mac pro 2.6 eight core, with 4 tera hd and a raid card, + 12 gig of ram.
I’m using Logic pro as a sequencer. Other than that I have a Virus Ti, UAD Quad,
SPL VItalizer and Charisma, A mackie 24 vlzpro and a dbx 1066 that i both wanna sell if anyone’s interested. I use a pair of mackie hr 824′s a monitoring system.
Plugin wise I mainly use the UAD’s and Sonnox as well as the SPL bundle which I just discovered and love, Spectrasonic Trillian and Omnisphere. NI’s…

2. How to make your basslines?

There’s no big secrets about them. I like to use a good synth like the virus or trillian. I use it on two seperate tracks. The first will be used as the sub, which i tend to cut between 70 and 100hz. The second track will be used for the midrange and will be cut somewhere between 100 and 300hz. I generally use the cambridge eq to do this. I then draw a filter automation on the midrange track generally using the cambridge’s low pass. In case my midrange goes down to 100hz I’ll make sure to get rid of resonances in the low mid area.

I might use the grm tools or logic’s space designer to further process the midrange. SPL’s charisma or twin tube for a bit of saturation. That’s it. I guess the most important thing is to get a groovy filter automation going on your mids the rest is just enhancing the whole thing.


3. How do you make your drums?

I’ll use one good sounding kick and snare both are going to my drum bus.
Then I might use a few chopped up breaks always taking out kicks and snares though. I like to keep everything as clean as possible. I’ll also quantise all the elements.
Then I generally add some hats and rides and some percs which are going to a seperate bus with the breaks, which is then again going into the drum bus. This bus is probably the one with the most processing. It might look smth like this:
Eq (generally a filter at 100hz and possibly one at 17 khz depending how sharp the top end of the hats etc are. I’ll then use a 1176 and a LA2A in series for the compression. I’ll then add some reverb and maybe some limiting.

The main drum bus will be eq’ed, slightly compressed and limited with the Sonnox Limiter. If I can’t get the drums loud enough I’ll also use the Sonnox Inflator on them.
Oh and one thing I forgot is that I’ll always cut out resonances around 250hz on the kick and the snare before they go into my drum bus.

Towards the middle of the production I’ll use parallel compression on a separate bus for my drums with very high compression levels. I’ll then pull up the level of that bus until it blends well with the original drum bus sound. As the mighty mastering engineer and producer Rob Acid put it:
This will give your drums some balls! Definitely check out the his interview. You’ll find it easily if you just Google it.

This generally works well for my midrange bus as well.

4. Where do you get your samples from?

Most of my sounds are made from synths. I buy my samples at soundstosample or loopmasters. I rarely buy dnb sample libraries though. Most of them suck I find. Same if you use a sound in a synth called dnb or smth similar it will almost always be shit.

5. How long have you been producing?

I started producing right after I got back from the Red Bull Music Academy in 2001.

6. Was it hard setting up a record label?
Setting it up wasn’t so hard. We got picked up by St Holdings right after we sent them our first release. I’d say it was easier back then than it would be nowadays. Selling a 1000 records back then was easy even for an unknown label.

7. How long was it before you first release?

I think the first release was in 2004. It was under the name full force on FF recs. It was the first release on our label. The flip was a remix by D Pulse and Xplorer.

8. What 3 plugins are your favorite?

My favourite plugins would be the Sonnox limiter, cambridge eq, and Logic’s space designer especially with it’s new warped reverbs.

9. How long do you spend on tunes?

I do spend quite a lot of time on tunes. It all varies though. Some tunes I finish in a matter of a few days, some i spend weeks if not months on them. I think i spent 6 months working on Trainspot. I like to make a tune and leave it aside for a few months and come back to it to finish it.

10. Do you write every day? How do you stay motivated?

No, 3 days a week i work as a dj’ing and production teacher in a highschool in Luxembourg.
Then there are the gigs, sports, girlfriend etc… the time left I spend in the studio. I’d say I spend between 2 and 4 days a week in the studio. Over the summer I’ll probably be in the studio a lot more. I get frustrated if I don’t come up with new tunes regularly so staying motivated to write tunes is not much of a problem. What is harder is when you don’t have any inspiration. That can get me really down. I find a run in the woods will almost always solve that problem though.

To be continued…

Hey, thanks for stopping by and checking out the Chook Q&A. This is only part 1 of a 2 part interview. I’ll post up more juicy drum and bass production secrets and tips from the one like Chook later this week. If you haven’t had the chance to check out his album Cocoon then give it a listen soon. The production quality is A1 and will keep you inspired to keep going with your beats.

hope to see you on the dance floor.

Dauntless

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World Cup Fever Strikes The Studio!

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Yes, its true. I’ll admit it to you. When the Football World Cup is on I become a bit of sports nut but I think you relate to that. Problem is between work and football this means even less time for drum and bass production which is never a good thing. However, I have started a few things that are shaping up quite nicely indeed.

I’m in the process of selling my Mackie MCU Pro so I’ve had to set it up to show a few people that it works and so forth. Inadvertantly this means I’ve had to play around with it a bit and one thing let to another and so I got a bit inspired. Ableton Live 8 was more DAW of choice this time and once again it blew me away with how easy you can get things going quickly. Remember, I’m not using it in CLIP mode but ARRANGEMENT mode.

So what I learnt from listening back to some old projects in Ableton Live was:

1. I wasn’t focused on an idea. I had 2 or 3 or even 4 ideas in the tune.

2. I was running about 499 breaks on top with sound fx samples etc. Too much!

3. Some of the samples weren’t in the right pitch or key of the tune or

4. Some samples were just plain CRAP!

The good news was that with a few minutes of cleaning up, deleting and re-pitching I was all good. However, without a shadow of a doubt the most IMPORTANT thing when I was doing this was to find the ONE sample/riff that I was going to base my whole tune around. I can’t tell you how key this is to your song making. Find this one idea and everything falls into place. You know which break to choose, what effects to choose, what vocals will fit etc. So, if you find yourself doing that thing we all love which is drum & bass production over the next month think to yourself, “what’s the main idea?” and then go from there.

See you on the dancefloor.

Dauntless

P.S I really dig this post I made earlier on keeping your focus. Check it out here.

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Loopmasters Ray Keith Drum n Bass Sample CDThe Loopmasters Ray Keith Sample CD Challenge

Here’s the story: I’ve had a couple of weeks to test out the Loopmasters Ray Keith Drum & Bass Vol.1 Sample Pack and you know what? It’s KILLER!

This time around I didn’t just want to add the samples to my existing tunes to check them out, I wanted a new challenge.

If I could get a track or two up and running using JUST the samples from the Ray Keith Sample Pack I could work out the depth of the pack and its ability to smash up the DANCE FLOOR!

==>>GRAB RAY KEITH ORIGINAL DRUM & BASS  VOL.1 HERE<<==

The Evil Plan Is Hatched!

The quickest,easiest and nastiest way to check out how phat Loopmasters Ray Keith was, is to use Ableton Live 8. As you may be aware I’ve been using Live 8 more and more and more for this type of thing because its a perfect fit. I fired up Ableton Live,  set the BPM to 172 and BOOM away I went.

The Bass

First stop was the BASS. I normally start with drums but I’ve found that if I start with a  music element first I don’t get bogged down so much with the technical mumbo jumbo of building beats.

Well, how was the Bass then? All 100% quality. There is quite a wide selection of Bass Loops so if you’re after something gritty or smooth or dark or jungle sounding or what ever Ray got you fully covered. There is also a nice selection of Bass one shots for all you peeps out there that want to get down and write your own b-line, in the future I’ll be using one of those sounds but for now I just wanted to get up and running. I quickly selected a bass loop that had a nice steppy riff to it and moved on the beats.

The Beats

I won’t lie to you. The beats in Loopmasters Ray Keith are awesome! Once again you get wide selection of loops to choose from and every one of them has a vibe and sonic flavour. The only downside here was not enough Percussion loops to my liking but hey nothings perfect right?  Whilst i had the Bassline rolling I was able to audition a few drum loops. It was a hard choice but I managed to pick a drum loop that had a nice shuffle rhythm to it that worked with the bass line.

The single  drum shots are all gold. You get solid Kicks, Snares and Hats to play with. Whilst the numbers may be small the quality more then makes up for it.

What does this mean for you?  Your beats should never sound weak on the dance floor again!

The Rest…

Continuing on I moved onto the more musical side of things, like Pads, Atmos, Blips and then FX sounds. Here, the same thing again. A fine selection of loops to choose from in a variety of styles but I really could have  done with more FX sounds like swooshes and risers etc I know from experience people on the dance love these sounds. The FX sounds that are there, are 100% Classic Ray Keith sounds so if your after instant Jungle badness (who doesn’t?) you’re sorted.

And Finally…

Listen, I think  the Loopmasters Ray Keith Original Drum & Bass Vol.1 Sample Pack is a definite must have in your studio. You can use the loops to phatten up your own breaks, bass, fx or whatever or you can use the loops to help kick start your creative juices. Once you got a tune up and running you can pull the loop out and go from there. Click the link below to grab your copy of Loopmasters Ray Keith today.

==>>GRAB LOOPMASTERS RAY KEITH ORIGINAL DRUM & BASS  VOL.1 HERE<<==

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Okay, I know for some people these drum & bass production videos have been out for a while but just in case you missed them or was living on the moon or something here they are. I actually just recently watched the all the videos again because I loved them so much. I really love the Alix and Sabre videos because of the level of detail they go into.

Big Tip: Come back and watch the videos every now and again. As you get better and better you pick up things you missed the first time through and so on. Enjoy.

Alix Perez Masterclass:

Sabre Masterclass:

Hey if your keen on picking up a microphone so that you can add that special element to your tunes like Alix check out my review of the Blue Snowball USB or the Audio-Technica AT2020 USB.

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